Lorenzo Dal Col

About

Lorenzo Dal Col

Software engineer and AI consultant, fifteen years in real-time graphics and GPU tooling. Tech Lead of the Vulkan and OpenGL Conformance Test Suite at Khronos since 2023.

Six years at ARM on the Mali GPU developer tools, first as engineer, then as Product Manager. Built a Vulkan and Metal 3D engine from scratch at Virtual Arts, wrote the Rust performance tools at GameBench, and was principal engineer on the computer-vision laser cutters at GMI.

Speaker at GDC, Google I/O, and Nordic Game. Master's in Computer Software Engineering.

Available as a consultant and contractor for Vulkan and OpenGL development, Android and iPhone performance analysis, embedded and general software, and AI workflows.

Highlights